Selasa, 12 Februari 2013

Doctor Repulsor Guide HoN

Hero Doctor Repulsor, is here! For all DotA players he should be familiar since hes a direct port of Storm Spirit. His skills revolve around electro-magnetism. He has a nuke, a stun, another nuke and a ultimate with which he can travel at ludicrous speeds and deal damage depending on the distance covered. Now lets take a deeper look into this hero. Skill overview
Magnetic Contraption The Doctor drops a Magnetic Contraption on the ground. Any enemies who come in a 235 range of the Contraption will cause it to explode after 1 second, dealing 140/180/220/260 Magic damage to all units in a 260 radius.

Good tool for farming, with a low cooldown (4s.). Damage dealt to enemy heroes is nice + that it will also trigger an Electric Frenzy attack. Keep in mid that this skill can be used in mid-flight during “Ludicrous speed“!
Opposite ChargesDoctor Repulsor instantly magnetizes the target enemy and drops a magnet on the ground. It stuns the target for 1/1.5/2/2.5 seconds and pulls them 100/150/200/250 distance towards the Magnet over the duration. Applies Magnetized (50% movement slow) to Doctor Repulsor for 3 seconds.

To be used as a disable somewhat like Electrician’s grip. Best used when ganking with an assistant because the 50% movement slow will limit its solo uses. The great part is that it triggers Electric Frenzy on next attack. It can also be used to pull an enemy closer to trigger a Magnetic Contraption.
Electric Frenzy – Every time the Doctor uses an ability, his pod reacts by charging itself with excess energy. This energy is released on the next attack, causing the attack to deal bonus damage and splash, zapping the enemies it hits. On attack impact, deals 30/45/60/75 Magic damage in a 300 radius. Units are Snared (-50 Attackspeed and -80% Movespeed) for .6 seconds.

Core skill on Doctor Repulsor. As a bonus for dealing damage to enemies with your skills you also get this free nuke on your next attack. Magnetic Contraption has a 4 seconds cooldown so when at full mana and not traveling long distances at Ludicrous speeds you can constantly nuke your opponent down.
Ludicrous Speed – the Doctor travels at 1250/1875/2500! speed towards the target location. Costs 10 + 1% of Max Mana per 100 units traveled. If mana hits 0, he stops immediately. Any unit passed through takes 8/12/16 Magic damage per 100 units already traveled. The Doctor is invulnerable during flight.

An improved version of Rampage’s charge. Can be used to charge target enemy, to travel fast to lanes and to escape from “dangerous situations”. Can be used to initiate, chase, escape and travel”
Skill Build
1 Magnetic Contraption (1)
2 Electric Frenzy (1)
3 Electric Frenzy (2)
4 Opposite Charges (1)
5 Electric Frenzy (3)
6 Ludicrous Speed (1)
7 Magnetic Contraption (2)
8 Magnetic Contraption (3)
9 Magnetic Contraption (4)
10 Opposite Charges (2)
11 Ludicrous Speed (2)
12 Opposite Charges (3)
13 Opposite Charges (4)
14 Electric Frenzy (4)
15 Stats
16 Ludicrous Speed (3)
17-25 Stats
Magnetic Contraption his a decent nuke with a fair mana const and a very low cooldown so you will want to spam it early on. It will trigger a zero mana Electric Frenzy, so getting some levels into this skill is more advantageous, even if the direct damage is a little less. Ultimate is too good to pass on when available, and next max out your Contraption nuke followed by Opposite Charges.
Item Build
You are a int carry with very! mana dependent skills. Staying alive is not a problem once you have your ultimate so you should fully concentrate on mana/mana regen items.

Steamboots are the aproppriate boots on him. You have all the speed you need in your ultimate so the extra attack speed and 10 int are more than enough.
Nuil Stone is core item on Doctor Repulsor. You will be getting kills and die very little so you will constantly have some charges providing you with the much needed mana regeneration. If you face in the opponent team a lot of single target disablers, a better option is a NullStone. You will not get the same amount of mana regeneration, but it will help more in staying alive.
or
Kuldra’s Sheepstick. Strangely enough the best counter item for Doctor Repulsor is also the best late game item on him. The disable is great, but it is priceless again for mana/mana regeneration. On occasions it can be replaced with Hellflower.

Frostfield Plate is another item that works well on him if you want to build him more team oriented.
Example of a Practical Build and Strategy
Starting Items: 1x Bottle, 2x Mana Potion, 1x Health Potion

You are a INT hero with a mana consuming skill (you will want to spam Magnetic Contraption), so you will need to take some extra Mana Potions.
Early Game: 1x Bottle + 1x Steamboots. the only type of boots that you will ever need on him.
Early game is about farming and harassing. Spam your Magnetic Contraption to kill creeps and harrass enemy with the following Electric Frenzy attack. They will have a hard time competing for farm with you.
Mid game: 1x Nullstone.

Now you have the mana to use your ultimate more often. Use it to initiate, chase, escape and travel to lane for some farm. Do not just zap into enemies from close by just because you can. The damage that you will do is not that great and for sure that mana will come in handy at other times.
Late Game: 1 x Kuldra’s Sheepstick. Greater mana regeneration, better stats overall and another disable mechanism.


Your role stays the same as in Mid game, with the exception that now you can use your ultimate more often. Keep in mind that it can chop down trees, so use it to give your team a means to surprise attack. Trouble getting to enemies hiding in the well? Destroy the forest behind the well and nuke them from there.

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